
 | 38 Studios' Design Director Jason Roberts and Lead Content Designer Steve Danuser moderated a pair of panels at the ION Game Conference, an industry event for online game development in Seattle, Washington.
Jason's panel, "Changing a Live Game: Lessons Learned and Techniques Applied," focused on helping developers evolve their MMOGs post-launch to ensure a long lasting, enjoyable game experience without upsetting the players. Hit the link for a list of panelists and more:
Steve's panel was entitled "Taking Your Community from Pre-Launch to Live," and featured community managers from Cryptic Studios, FireSky, Sony Online Entertainment, and Turbine who shared their experiences interacting with potential players throughout an MMOG's development. See the links below for more information:
www.ionconference.com (Official Info)
Exclusive Interview with Jason Roberts and Steve Danuser, Part 1 www.tentonhammer.com/node/33729
Interview, Part 2 www.tentonhammer.com/node/33938
Massively article about Steve's community panel: www.massively.com |
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